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 Greg's House of Plugins/Scripts

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Greg Sucks

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Join date : 2009-07-22
Age : 23

PostSubject: Greg's House of Plugins/Scripts   Wed Jul 22, 2009 4:29 pm

So, I'm willing to write valuable TF2 scripts or Sourcemod plugins for you, at the low, low, price of zero dollars and zero cents, just pay zero shipping and handling costs. Just post a request, I'll get back to you as fast as I can.
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Alon, Lord of Battle

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Location : Right behind you, watching, listening...

PostSubject: Re: Greg's House of Plugins/Scripts   Thu Jul 23, 2009 2:33 pm

Battle only script thingy

(Also only me gets 100% crits and 1000 Health)
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Greg Sucks

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PostSubject: Re: Greg's House of Plugins/Scripts   Fri Jul 24, 2009 12:03 am

Alon, Lord of Battle wrote:
Battle only script thingy

(Also only me gets 100% crits and 1000 Health)

I can do half of that. 100% crits is difficult to do, because I have to hook an event, but only for you. And PCJ would have to become a normal crit server.
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Alon, Lord of Battle

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PostSubject: Re: Greg's House of Plugins/Scripts   Fri Jul 24, 2009 12:26 am

Well if only I could have 100% crits, thats cool with me
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olbritishchap



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PostSubject: Re: Greg's House of Plugins/Scripts   Fri Jul 24, 2009 2:10 am

Make a script that gives us crits at the end of the round, fast backstabs, and kritzkreig and i'll love you forever.
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Teddie



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PostSubject: Re: Greg's House of Plugins/Scripts   Fri Jul 24, 2009 4:13 am

gimme a dicksucking script

or just do it yourself w/e
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Greg Sucks

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PostSubject: Re: Greg's House of Plugins/Scripts   Fri Jul 24, 2009 8:24 am

olbritishchap wrote:
Make a script that gives us crits at the end of the round, fast backstabs, and kritzkreig and i'll love you forever.
How about someone requests a script that doesn't modify crits? Crits are total bullshit.
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Bryan
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Join date : 2009-05-24
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Location : Nova Scotland, Canada.

PostSubject: Re: Greg's House of Plugins/Scripts   Sat Jul 25, 2009 12:50 am

Okay.
I brought this up on the server today:
How about for the Medigun/Kritzkrieg,
When you right-click when you don't have an Über prepared, the gun uses up 5% or 10% (whatever you think would be most balanced, probably about 20%, or different for each gun. Since the kritz gets progress faster.) of it's current progress to Über; and uses that to fully heal it's current target.

Useful for example if your havy is being attacked by a lotta targets, and you're slowly winning, but his health is just depleting too fast; right-click, use a bit of your Über, but get him back to full health, instead of battling your + health on the havy against the enemies - health on the havy.

I might not be very clear on this; message me on STEAM friends if you feel like you wanna know more about it, Greg. I think it might be a kinda cool feature.
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Greg Sucks

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PostSubject: Re: Greg's House of Plugins/Scripts   Sun Jul 26, 2009 1:09 pm

Bryan wrote:
Okay.
I brought this up on the server today:
How about for the Medigun/Kritzkrieg,
When you right-click when you don't have an Über prepared, the gun uses up 5% or 10% (whatever you think would be most balanced, probably about 20%, or different for each gun. Since the kritz gets progress faster.) of it's current progress to Über; and uses that to fully heal it's current target.

Useful for example if your havy is being attacked by a lotta targets, and you're slowly winning, but his health is just depleting too fast; right-click, use a bit of your Über, but get him back to full health, instead of battling your + health on the havy against the enemies - health on the havy.

I might not be very clear on this; message me on STEAM friends if you feel like you wanna know more about it, Greg. I think it might be a kinda cool feature.

This sounds really useful, I would love to make this. However, I'm going away to camp for a week, remind me about it when I get back.
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Bryan
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PostSubject: Re: Greg's House of Plugins/Scripts   Sun Jul 26, 2009 1:28 pm

Sure.
I can do that.
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